Although, the upgrades can be supplanted by merely using more spikes simultaneously on an enemy, if ammo allows. The level two and three upgrades are really beneficial and help keep the spiker useful well into the depths of the nebula by increasing damage and damage rate. Other citizens are certainly also vulnerable to spikes as well, except for patients, which are functionally immune, i.e. And it’s good against screws as the damage over time from multiple spikes can rapidly deplete their ample health. It’s good against scribes as they often run away when attacked with other weapons. It’s good for outpatients as they have a strong attack but can easily be shut into rooms after poisoning. It’s good for janitors as groups of them can be dangerous when alerted. It’s really useful against most of the citizens as it doesn’t alert them to your presence (unless they see you) and is really quite accurate. Its level two upgrade doubles damage and decreases arming time, which should be unlocked as soon as possible to make bushwhackers a lot less fiddly to use. Provided you have enough of them, you can also kite a pursuing screw with bushwhackers. And it’s the most effective counter to patients until you unlock the rad spiker. Regardless, it’s still pretty good at taking out most enemies with only one bushwhacker. It’s kind of annoying to use at level one due to its long arming time, but because it’s most likely the first explosive you’ll unlock during the game, you’ll probably end up using it regardless for a time. Although, if you can land a rocket just beside and behind a zec, the nebulator is even more effective than the rad spiker at defeating them. But you will need to aim carefully when using it against zecs because of their shield. It can destroy most enemies in one rocket and anything else in two. This thing is basically easy mode, provided you have enough ammo. It’s definitely worth saving up materials for, though. The only problem is that the part needed for the upgrade is only found at the deepest nebula depth or requires lots of materials to make. But it can also do a decent job against anything other than screws and zecs. However, at level two (riveter pro), the riveter becomes really effective at many enemies, juves and patients in particular. Unless you’re using extremely short bursts, the riveter essentially becomes a shotgun. This is due to its absurd amount of spread. As with the toaster, the riveter is underwhelming at level one. Not knowing what ships will have windows is a major liability for the toaster, though. Pairing the toaster with the Low Profile and/or Deadeye traits can make it actually quite powerful, provided a ship has windows. And if you can manage to hole up behind a window, headshots from the toaster are effective at taking out most citizens, especially screws. Its decent accuracy makes it really good at taking out distance cameras. However, at level two, the toaster becomes just barely viable for some situations due to the damage increase and charge-up reduction. But even then, the long charge-up is hardly worth the amount of damage it does. At level one, its only selling point is the ability to shoot through windows, which is mostly only useful on ships with windowed doors. Honestly, the toaster is pretty lame until it’s upgraded. Both should be prioritized to a moderate degree. The level two upgrade (senior stapler) is a very modest damage improvement, but the level three upgrade is a quite generous damage improvement. However, it is not recommended for use against patients or screws, the former being too difficult to hit and the latter being too dangerous closeup. And it actually is surprisingly effective against turrets and cameras as well, if you can get close enough. It’s best used to counter janitors, spooks, and low-level outpatients. And as with all shotguns, if you can get close to an enemy, you can make it dead pretty quickly using this. As such, it is often not even worth using by depth four, with the upgraded riveter largely taking its place. There are luckily many upgrades for the regulator, but the parts required for upgrade levels three and four always seem to be found at a nebula depth lower than the current useful depth for the regulator. However, it quickly becomes underpowered as you descend into the nebula. It’s also accurate enough to take out cameras from across the room. You’ll find it very useful for killing weaker enemies like juves, tourists, and janitors.
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