![]() This gives the driver a small upward boost and slightly reduces drag. If the driver falls short of the target, players can use the "nudge". Players must use ' aerobatics' to control the driver in-flight, but overusing it will increase drag, which will slow the driver down and possibly prevent him/her from reaching the designated target. In the numerous stunt minigames the goal is to shoot themselves out of the car and complete objectives like knocking down a set of bowling pins, hitting the designated spots on a dartboard, score a field goal or fly through flaming hoops. During the race, the driver may be thrown out of the car if slammed into a wall at a high speed. The ragdoll physics in the sequel have been greatly updated. A PlayStation Portable port of Ultimate Carnage was released as FlatOut: Head On. Īn enhanced port was released in 2007 for the Xbox 360 and Windows as FlatOut: Ultimate Carnage. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. In 2008, an OS X version of the game was released by Virtual Programming. It was released in Russia on June 29, 2006, in Europe on June 30, and in North America on August 1. The game has three car classes: derby, race, and street. A notable change is the tire grip players can take more control of their car, worrying less about skidding in tight turns. This game is themed more on the street racing/import tuner scene than its predecessor. It is the sequel to the 2004 game FlatOut. I urge any potential buyers to bear in mind that this is an ARCADE racing game, and to not make the mistake of buying this as a serious simulator.FlatOut 2 is an action racing video game developed by Bugbear Entertainment and published by Empire Interactive in Europe and Vivendi Universal Games in North America. Just accept that you made a mistake in your purchase by a misjudgement of your own prefered genre and move on- the price you paid for this masterpeice isn't enough to justify such misplaced rage. If the game isn't your type, that doesn't make it bad. ![]() If you're not, then you should A) stick to sims like GRID until you are prepared to have fun with video games and B) do NOT give this game a poor review because it's too good for your pretention. If you can take losing with a smile, if you are a person who appreciates the thrill of high-speed crashes and the beauty of variable-mesh twisted carframes, if you have fast reflexes and know your limits, then you can have the time of your life with this game. This game exceeds it's audience and bounds in greatness- and is the worse off for it. A game ahead of it's time, styled after a genre long-dead, running too well on merely moderate systems. The game's lightning-fast engine works against it in this way, as the all-too important gameplay tips are featured on the loading screens, which are subverted in an instant. ![]() In keeping with the difficulty level of the arcade games this game styles itself after, however, the game isolates new players, who will quickly become frustrated with the overintelligent AI. It's like a new-age arcade racer gone wild. Gameplay is great and innovative, multiplayer is incredibly comprehensive and intuitive for all it's flexibility and the bonus modes make great use of the game's oh-so-smooth graphics engine in a flamboyantly hilarious and arcade-like manner. Sturdy and bug-free, runs amazingly well, loads fast and looks beautiful on a computer with an 8-year-old motherboard.
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